Friday, October 31, 2008

pooping out games

Wonderman looks like she's trying to drop a mean duce. but it's not as bad as how EA pretty much decided to destroy a fairly popular title by announcing this:

DICE currently working on 5 Battlefield games
June 24 2008

EA Has Five Battlefields In the Oven
June 24 2008
no matter what kind of resources you have to pull this off, the thought of -- "omg, there's going to be 5 games of this?" just makes me want to say: f#ck it. i only want one good game. not 5 mediocre ones.

and if you're gonna $#!t out games year after year - don't be surprised when the public respond with - "didn't that come out last year?"

a title needs to have time between sequels. a lot of gamers are getting to know what studios are producing the fun time-suck games versus the"alternate year" studios. which in my opinion tarnishes the "franchise". [ infinity ward vs. treyarch ]

now, i can't tell you a single person i know who bought consecutive years of the madden games. and if there's someone out there who did, you're a tool. so what about these announcements:
EA craves sequels for Dead Space, Army of Two, and Battlefield: Bad Company
EA: Dead Space, Army of Two, Bad Company sequels in the works
EA Considering Sequels to Dead Space, Army of Two

oct 23 2008 - three games - three links
as long as it's every other year - then i don't mind. but if you're going to shovel it down our face every year - people are gonna start ignoring the marketing blitz. while paying more attention to these kinds of headlines:
EA Laying Off 600 As Revenue, Losses Rise, Citing Weakening Retail
Oct 31 2008

EA promises its games won't be 'crappy' anymore
Aug 5 2008

EA: Investors don't give a sh*t about quality

July 22 2008

Lawsuit flags EA for illegal procedure on football monopoly

June 12 2008
so you poop out "crappy" games because you are only interested in increasing shareholder value? not caring about the ramifications for the long term? (and it really isn't that long: only 18-24 months cycles - for a title.) and trying to squeeze something out in every 12 month (again, of the same project) -- just to see customer loyalty destroyed at the end of the fiscal year? good going f#ck bags.

oh, you want new buyers? thanks for caring. we're the ones who recommends games to your new potential buyers.

if you have nothing new, nothing exciting and not worth paying full price for -- then why do you wonder people are not buying your games. you'd be lucky if someone waits until it hits the bargain bin.

stick to new/multiple titles. don't grind on the same title until it literally turns in to dust. over exposure is a sure way to turn people off. sequels aren't a bad thing (can't wait for diablo3 & starcraft2). but i guess that's not stopping articles (like this one) from flying off the shelf (even though we are all pretty much talking about the same thing):
Insomniac loves sequels, so it should MARRY them
oct 23 2008

Why Are Gamers Cynical Of Sequels?
oct 24 2008

ps. yes, i know the DC characters here have nothing to do with this article, but they were too easy to pass up to make d!ck and f@rt jokes with...

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