Monday, February 10, 2014

webGL supplemental

Subject: webGL supplemental

  • note: originally emailed 02/10/2014 and sanitized for public consumption
  • sidenote: posting here so i can lead people here whenever they ask me about this stuff...

I forgot that I sent myself some links to write up about last weekend.  And over this past weekend I found more stuff.  < SNIP >

webGL traction

3D modeler, animation and scene editor in a browser

webGL development

webGL demos

There’s a pile out there:

[...] I think that’s enough for now…

No comments: